Farming simulator 19 mods Free Activators

Farming simulator 19 mods Free Activators

farming simulator 19 mods Free Activators

It brings me ti Giants website where I have to fulfill a form with my email, adress, name, etc to get the activation code. Hi I'm wondering if anyone knows if there will be more storage space for farming simulator 19 mods when the game is released? After successful installation of the DLC (which is handled in-game as a "Mod") you will receive the message "Farming Simulator 19 Mod is.

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MUST HAVE MODS FOR FARMING SIMULATOR 19 - PC \u0026 CONSOLE

Headland management for tractors, field sprayers, mowers and harvesters.

With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field, farming simulator 19 mods Free Activators. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out.

The headland management system must be added once to the respective vehicle in the shop or in the workshop as a configuration before it can be used. The cost for this is ,.
It can be activated and deactivated in the vehicle with Shift-X. Alternatively, different buttons for activation and deactivation can be configured. The GUI is called up by default with Shift+Ctrl+X.

Included functions:
- Reduce speed (cruise control) and raise again, reactivate cruise control if previously active
- Raise lowered implements and lower them again
- Turn plough, single-stage or two-stage (via centre position)
- Raise and change ridge markers
- Control crab steering
- Disengage and re-engage power take-off(s) and hydraulics
- Beep when headland management is activated

Additionally, if VCA Mod (FS19_VehicleControlAddon) is present:
- Deactivate and reactivate GPS track guidance
- Disengage and re-engage active differential locks

Additionally, if Guidance Steering Mod (FS19_guidanceSteering) is available:
- Deactivate and reactivate GPS guidance
- Headland automatic: Activate headland management automatically when headland is reached

Additionally for existing SpeedControl Mod (FS19_zzzSpeedControl):
- Speed adjustment also possible by changing the cruise control level

ATTENTION: This mod is not compatible with FS19_towBar or FS19_towBarWeight

Further ideas or wishes are welcome at delsacollection.com

Changelog V
- Spanish translation added (many thanks to Vanquish).
- Added support for Ifko's JohnDeerePack
- Headland automatic: If using Guidance Steering, the headland management can be activated automatically when the headland is reached

Changelog V
- Crab steering control added

Changelog V
- Fixed an rare issue with implements not working as expected

ChangeLog V
- If cruise control is active when headland management is activated, it will be reactivated when headland management is deactivated again

ChangeLog V
- HOTFIX: Fixes game crash if Farming simulator 19 mods Free Activators or FS19_towBarWeight is active

ChangeLog V
- Crab steering now also works with machines that are designed as articulated steering systems

ChangeLog V
- Added rear trigger for headland automatic
- Fixed lua error when using ridge marker switching on some DLC implements. Note: These implements can't be switched by this mod, farming simulator 19 mods Free Activators, because they are not addressable by script.
- Changed gui layout to work better on high resolutions

Many thanks to team Agrarplay and the project LU Wohnzimmer for the extensive test-support!

User Rating:

4 ()

The rating function has moved to the in-game modhub exclusively
First appearing in Farming Simulator 19 and now available again for FS22, the Autodrive mod aims to help you automate your entire transport and logistics network related to your farming activities.
In Farming Simulator 22, classic workers can already make deliveries and go to designated fields using the Workers menu. So what makes Autodrive stand out and why is it still absolutely necessary for achieving full automation? We will try to answer them in this guide…

ADLogoDevelopped by Stefan Schlosser before being joined by Axel and Iwan, the mod is only compatible for PC/MAC and also works in multiplayer.

The primary goal of Autodrive (AD) could be summed up as follows: to ensure that your workers follow a well-defined path to get from point A to point B efficiently and without hassle. A bit like they were following a rail. Literally, from autonomous driving.

At first sight, this seems little but in reality it is already a lot as the basic workers in the game can quickly find themselves blocked or unable to perform a logical sequence of actions.

If we add to this that Autodrive has priority management (one-way, two-way, secondary lane), advanced detection of vehicles in the open field (for example to empty a threshing machine or follow a forage harvester) and that it can even dialogue with the Courseplay, you will better understand why it brings a significant improvement in the automation of certain tasks.

The advantages of Autodrive compared to conventional workers

Let's start by answering this very legitimate question now that FS22 workers are able to go to the fields and make deliveries on their own thanks to the worker menu.

Do you need Autodrive?

  • If you are satisfied with the current operation or automate very little of your agricultural work, the answer is obviously no. Indeed, Autodrive is probably one of the most intimidating mods to learn at the moment, as the settings are numerous and the creation of farming simulator 19 mods Free Activators road network tedious and sometimes delicate (to be done on each map).
  • On the other hand, if you are already quite comfortable with Courseplay and want to go even further to carry out more complex tasks (silage, harvest, supply, multiple deliveries, filling bunker silos), the answer is definitely yes.farming simulator 19 mods Free Activators. Especially since the Courseplay edition 22 will not go as far as its predecessor because it will rely on Autodrive.

Here is a comparison of the operations that can be carried out with Autodrive on one side and the classic FS22 workers on the other.

Autodriveclassic workers
Moving to a destination
Choice of destination with search engine and classification by folder. Selection possible from the vehicle.

SNAG SNAG

Ditto but without the list of possible destinations with the obligation to create a task via the workers' menu and to point with the mouse to the destination.

SNAG

Loading from a field A then delivery to a destination B
Setting the "field monitoring" mode directly from the vehicle.
In the example below the worker will detect the forage harvester or the threshing machine in field 01 to meet it and once the dumpster is full, will empty it at the farm silo and then return to field 01 and so right now.SNAG An important difference with conventional workers is that here the AD worker will meet the thresher/forage harvester instead of waiting for her to come and unload herself.
Creation of a task for the worker with choice of the unloading point from a list and choice of the waiting point for manual loading (by positioning it with the mouse) on a field edge.
In the example below, the worker will go and wait at the given coordinates in the loading position. Once the dumpster is full, farming simulator 19 mods Free Activators, it will farming simulator 19 mods Free Activators it at the north railway silo then return to its loading position and so on (loop mode).SNAG 1
Loading from point A and delivery to point B
Choice from the vehicle of the loading point A, farming simulator 19 mods Free Activators, then of the unloading point B as well as the transported material.

SNAG

Highlight of the Autodrive : This also works from a field. Example: instead of the grain elevator, if you put Field 01 with a loader wagon (for windrows of straw or grass), your worker will be able to follow a Courseplay race in the field and go to empty the loader wagon at the point B specified.
Another example, a ferry awaits you at field 01 (which itself will regularly empty a threshing machine in this field), you can establish a circuit which will empty the ferry from field

Functions identical to Autodrive except for the need to create a task from the worker menu.

SNAG

Unloading/Delivery at point A
Choice of the destination in the list to carry out an unloading.

SNAG

Same operating principle as in delivery A to B but without specifying a loading waiting point.

SNAG 1

Movement to point A with resupply from point B
In this mode, the worker will go to point A (and can, for example, carry out the work of the field recorded in the Courseplay) then go to refuel at point B and so on.

SNAG

There is no equivalent because classic workers use the auto-supply option in manycam cracked reddit game options.

SNAG

Filling silage silos (corridor and U)
Autodrive detects the presence of bunker silos when you plot a course inside them. There is also reverse gear management.

SNAG

No equivalent among conventional workers
Parking of vehicles and tools
Autodrive is able to define parking points for your tools and vehicles to be able to automatically store them at the end of work.
Note, it does not unhitch the tools on its own, however, farming simulator 19 mods Free Activators, it will wait for a manual action from you. Example below with a designated parking lot for the plow toolParkingTools
No equivalent among conventional workers

The different AutoDrive modes

They are all selectable from the HUD with the same button which will change icons to indicate the current mode.

1. Driving DrivingMode

In this mode, the vehicle will either steer towards the most appropriate point (according to its current direction and distance) or simply the nearest one, then automatically calculate the shortest path between this point and the selected destination in order to get there by autonomous driving. This is the easiest and best mode for testing your new routes.

2. Delivery UnloadMode

In this mode, AutoDrive will drive the vehicle as in Drive mode except it will unload if it detects an unloading area in close proximity to the destination point.
The destination point should be created slightly further than the unloading area to account for the length of the trailers so that the vehicle does not stop before the trailer itself is in the unloading area.
The driver will stop at the destination whether the trailer is empty or not. If you notice that your destination point is not far enough away, you can easily move the point in edit mode with a right click and hold on it to move it.

BadPlacementPointUnloading
GoodPlacementPointUnloading

3. Loading and delivery ChargeAndDischargeMode

QuantityLoopsTravelIn this mode, you must select 2 target destinations: the 1st is for loading and the 2nd for unloading. You must also select the goods to be loaded.

If AutoDrive is activated, it examines the current fill level of connected trailers/devices. If this value is higher than the “Unloading at” level (see illustrations below), the driver goes directly to the delivery destination.

Otherwise, it will head to the loading destination first. Depending on the option chosen in the 'When silo is empty' parameter (see illustration below), the driver will either wait at the loading destination until the fill level exceeds the level of 'Unload contents' or he will continue to the unloading destination.

In all cases, the driver will first try to load the selected cargo type on any available trigger within a range just before the loading destination point (see illustration below). You can also choose the amount of loops to complete before starting the ride.
If you set this counter to 2, the driver will stop after reaching the unloading destination 2 times, farming simulator 19 mods Free Activators. By default, loop mode is set to infinite.

DistanceDetectionTrigger
BehaviorSiloEmpty
UnloadingThreshold

Coupling with courseplay (CP)

There are two steps to perform in the order you want so that your driver can work in a field following the courseplay and then can unload following an Autodrive route and return to the field to continue his work.

Creation or loading of the CP run

GenerationCourseCP

delsacollection.com the worker menu, choose task creation CP:Work.
delsacollection.comon the start of the race in the desired field by pointing the cursor in the field and clicking.
delsacollection.com click to place the starting point in the field.
delsacollection.com the race generator.
delsacollection.com your settings for field work.
delsacollection.com the race manager to save it in a folder.

Setting up the Autodrive (AD) unloading route

CPetADLoadingUnloading

delsacollection.com of the field where the driver will have to go.
2. Choice of the destination where to go to unload.
3. Farming simulator 19 mods Free Activators of the goods to be loaded.
delsacollection.comg and delivery mode.
delsacollection.comtion of dialogue with the CP. When AD arrives at the desired field, it farming simulator 19 mods Free Activators pass the baton to CP. When the autoloader is full, CP will hand over to AD to make the trip to the unloading point.
delsacollection.comng the trip with AD. In the example above, load the same CP stroke as the combine and start at the first stitch.

4. Loading (refuelling)ModeRefueling

This mode is very similar to the Farming simulator 19 mods Free Activators and Deliver mode described earlier, with a few exceptions. It ignores the loop counter and will not offload once it arrives at the target destination.
Instead, the driver stops and deactivates AutoDrive. This mode is intended to be used as a refueling mode for field work. Thus, seed drills or sprayers can be used in the field and, when empty, sent to a filling point. Once filled, they return to their target destination (the field where they started their work).
This mode can also be used in conjunction with Courseplay, farming simulator 19 mods Free Activators. All you need to do is have a loaded courseplay run and activate communication with the autodrive for the two mods to work together.

Coupling with courseplay (CP)

There are two steps to perform in the order you want so that your driver can work in a field following the courseplay and then can go to recharge following an Autodrive route and return to the field to continue his work.

Creation or loading of the CP race in the field

GenerationCourseCP

delsacollection.com the worker menu, choose task creation CP:Work.
delsacollection.comon the start of the race in the desired field by pointing the cursor in the field and clicking.
delsacollection.com click to place the starting point in the field.
delsacollection.com the race generator.
delsacollection.com your settings for field work.
delsacollection.com the race manager to save it in a folder.

Autodrive (AD) refueling setup

SupplyCP

delsacollection.com of the field where the driver will have to go.
delsacollection.com of the destination where to go to refuel.
3, farming simulator 19 mods Free Activators. Choice of the goods to be loaded.
delsacollection.comng mode only.
delsacollection.comtion of dialogue with the CP. When AD arrives at the desired field, farming simulator 19 mods Free Activators, it will pass the baton to CP.
delsacollection.comng the trip with AD.

Disable automatic purchase by workers

For this to work, remember to disable automatic purchases by workers.

RefuelingAI-Off

5. Unloading the combine/forage harvester FashionThresher

In this mode, need to set two destinations. The first must be a field location from where an active harvester can be reached. The second is an unloading destination.
This is the first mode in which AutoDrive drivers are allowed to leave the recorded path and drive into the field.
This mode is quite complicated and involves many adjustments in the settings menu.

Basic principles

When starting, the driver decides whether to go to the field or unload first (see Loading and delivery). When it reaches the field location, it reports itself as available. When a combine is % full and has its chute deployed, it automatically cycles through the drivers flagged as available waiting at the destination point in the field and chooses the one closest to it. Only drivers with the same destination as the combine harvester are accepted. It is therefore important that your harvester and your drivers are on the same field destination in the Autodrive HUD.

AD-Harvester

Important : It is not necessary to activate the AutoDrive for the harvester. You just need to make sure that she has the same destination point selected as the other waiting drivers.

In the example opposite, the harvester will only call drivers waiting at the destination point fl studio mobile apk full crack Crack Key For U Field There is also an error message to indicate that there are currently no drivers waiting at the destination point. field

 

You can also call a driver manually when driving the harvester yourself by assigning the "Call a Driver" hotkey in the game options, farming simulator 19 mods Free Activators. If the harvester is controlled by the Courseplay, the AutoDrive driver will automatically come when the harvester has deployed its unloading chute. It is imperative to activate this option in the courseplay.

AD CallDriver
CP DeploymentBuseThresher

When the driver is called by a harvester, he plans a path to get under the chute of this one. The driver will consider collisions, crop avoidance, field boundaries and slope. Always ensure that the space in front of the driver is obstacle-free (and free of crops) and that the path to the harvester chute is also collision-free (e.g. no trees or crops directly behind the harvester) .

When the driver reaches the harvester, he checks whether the unloading process is complete or whether the current trailer is full. In the case of multiple trailers, the driver moves forward until he detects an unloading of the combine into the next trailer. When unloading is complete, the driver begins to back up a few meters to allow enough space for the harvester to continue working. Then the driver will wait a few seconds to give the harvester time to leave the area and start planning its return to the starting point. It can also park in the open field (depending on your settings).
Once it arrives at the starting point, it again signals itself as available and waits to be called again. If his trailer is already full, he will drive directly to the unloading destination before returning to the field location.

Parking in the open field

If the “park in field” option is enabled in the AutoDrive settings, the driver will stay in the field after the combine is unloaded. It will then drive to a park position, and once that point is reached, it will report itself as available again.

Restrict to field

If this option is activated in the settings, the available path search will be reduced to the field in which the vehicle is located. This option should allow the driver to stay in the field, especially during cornering maneuvers. Important: If no crop-free path can be calculated within the given time (see settings), the path calculator switches to fallback mode and ignores crop overwriting and field boundaries!

Crop avoidance

Ask the path calculator to avoid farming simulator 19 mods Free Activators as much as possible. Important: If no crop-free path can be calculated within the given time (see settings), the path calculator switches to fallback mode and ignores crop overwriting and field boundaries!

Early calling / Unloading in motion

These options can be used to call a driver in advance beyond a harvester filling threshold or unload the harvester when it is moving (active unloading).

When the harvester reaches the set filling level (pre-call level), farming simulator 19 mods Free Activators, it already calls the driver to his current location. During his approach to the harvester, the driver detects if the chute of the harvester is deployed. As soon as the chute is deployed, the driver calculates a path to place the trailer just below. When the driver reaches his unloading threshold, he immediately starts planning a path to the selected field exit (see settings), farming simulator 19 mods Free Activators. It is therefore recommended to set the level to % in this mode to prevent it accidentally cutting the way to the harvester when trying to reach the exit of the field.

AD-Reaper-Driver

These AD options only appear when you are in a harvester.

The in-game HUD interface

Once in a vehicle, farming simulator 19 mods Free Activators, you will automatically see the Autodrive HUD displayed on the in-game screen. You can show or hide it with the default key combination ALT (left) + 0 (from the keypad). digital). To interact with it, a middle click of your mouse will bring up the cursor, another click will make it disappear. The HUD can be moved farming simulator 19 mods Free Activators remaining pressed on the left click at the level of its title at the top left.

There are several variations of HUD depending on your preferences and what you are looking to perform.

The classic HUD

Simple AD HUD With Chips

  1. Enable/Disable AD
  2. Choice of AD mode (left click for next mode, right click for previous mode)
  3. Resume trip
  4. Join the saved parking lot (right click to save the active point as a parking lot)
  5. Loop counter, farming simulator 19 mods Free Activators. Allows you to choose the repetition of the path (left click for the next quantity, right click for the previous quantity)
  6. Communication with Courseplay (CP)
  7. Max speed in the field (left farming simulator 19 mods Free Activators to increase, right click to decrease, wheel for more direct control)
  8. Max road speed (left click to increase, right click to decrease, wheel for more direct control)
  9. AD Settings
  10. Activation of edit mode (right click for display of lines only). Mandatory to display the edit mode specific ATH and thus be able to perform destination registrations, modifications or creations and point manipulations.

Advanced HUD

AD HUD AdvancedModeChips

1. Management of the loading and delivery cycle

SNAG No cycling, default mode.

SNAG Cycling among all loading points present in the same folder (does not work in the default folder). Example: You have two silos on the farm and you want to empty them equally. If they are in the same folder, the driver will first load to the first then to the second and again to the first and so on. The driver will do this as many times as indicated in your loop counter (see standard HUD, farming simulator 19 mods Free Activators, button 5).

SNAG Cycling among all the delivery points present in the same folder (does not work in the default folder). Example: You want to supply several points of sale or even several corridors of a large bunker silo. If they are in the same file, the driver will first unload at the first then at the second then again at the first and so on. The driver will do this as many times as indicated in your loop counter (see standard HUD, button 5).

SNAG Cycle among all loading and delivery points present in the same folder (does not work in the default folder). Example: You have several loading points and You wish to supply several points of sale or even several lanes of a large bunker silo. You must have a folder for loading points and a folder for delivery points. Thus, the driver will load at point A of the loading points folder then unload at point A of the delivery points folder, and so on. The driver will do this as many times as indicated in your loop counter (see standard HUD, button 5).

2. Field exit

Determines the behavior of the driver when he is in the open field and must leave it to go, for example, to unload his tipper.

SNAG The driver returns to the destination point of the field and then continues its journey or waits for a next call (if it is not yet full for example).

SNAG The driver returns to the 3rd point behind the destination point of the field and then continues its journey or waits for a next call (if it is not yet full for example), farming simulator 19 mods Free Activators. This mode is useful if you have a lot of drivers waiting at the destination point of the field. Thus, the driver returning from the field will position himself behind the queue of waiting drivers.

SNAG The driver detects the closest point to exit the field to then continue its journey or return on hold to the destination point of the field if it is not yet sufficiently filled. This mode is recommended if you have drawn a complete route around the field to provide an exit route easily accessible by drivers regardless of their position in the field. Another example, the field is surrounded by fences or colliding vegetation and you want to give drivers a precise route out of the field.

3. Searching for trajectories in the open field

Determines how the driver will behave when looking for a possible path into and from the field.

SNAGThe driver is allowed to cut across the field and is not restricted to finding paths inside the field.

SNAG The driver is limited to finding possible paths only in the field.

4. Crop Avoidance

Determines whether the search for possible paths in the field should take cultures into account or not.

SNAG Cultivation will be avoided where possible.

SNAG The trajectory will not take cultures into account. This mode activates automatically if no trajectory is found after a certain period of time when crop avoidance is activated.

Extended (wide) HUD

AD HUD Wide

Increase the width of the Farming simulator 19 mods Free Activators to have more room to display the list of possible destinations. This option affects all HUDs (Standard, Advanced and Edition).

HUD in edit mode

This mode is essential to carry out all manipulation, creation, deletion, editing and recording operations of points and destinations.

AD-HUD-EditModeWithChip

  1. Starts recording a trip.

Left click to start recording a one-way street.
Right click to start recording a two-way lane.

Left SHIFT + Left Click to start recording a one-way side track.
Left SHIFT + Right Click to start recording a two-way sub-channel.

  1. Open the route manager to allow import and export of routes.
  2. Transform the active point (the one pointed by your vehicle) into a destination point.
  3. Delete the active point (the one pointed by your vehicle).
  4. Rename the destination currently selected in the list.

The different types of routes

To help you understand the different scenarios in a road network depending on the space constraints on the road or the more or less easy access to certain places, AD allows you to use several types of routes that will be materialized by line colors.

When you enter one or more destinations, Autodrive will always look for the shortest route to get there. This is why it is important to have a well-connected network with a judicious choice of priority, secondary, one-way or two-way sections.

There is also the possibility of managing the points directly with the mouse without having to use a vehicle each time to make recordings.

Here are shortcuts needed to manipulate points and create routes with the mouse:

 

Ready-to-use Autodrive networks

To allow you to immediately benefit from already well-built networks that will allow you to directly use Autodrive, we have identified (with their agreement) the best networks available for cards.

Procedure for installing a pre-built network

You must have activated the Autodrive mod on your game before following the instructions below.

A pre-built Autodrive network always comes in the form of an XML file which must be called AutoDrive_delsacollection.com. This file must be in your save directory which corresponds to your current game slot.

The Farming Simulator backup directories can be found in "My Documents" then "My Games" then "FarmingSimulator". They are all called savegame1 for your slot 1 game, savegame2 for your slot 2 game and so on.

Below, the XML file is encapsulated in a ZIP file. You need to extract the XML file then copy it to your save folder, farming simulator 19 mods Free Activators. This ZIP file is not a mod, so you don't have to copy it to your mods folder.

Resources to go further

Video tutorials

Wiki, forum and discord

Notes

Since the announcement by the Courseplay developers that they will rely on Autodrive for all activities other than field work, farming simulator 19 mods Free Activators, this mod will now become essential if you want to completely automate the synchronized management of transport (including to bunker silos). Admittedly, the mod may seem intimidating at first, but once your first routes are well built, you will take great pleasure in watching the ballet of perfectly synchronized workers.

Official GitHub (latest version in progress)
User Note: ( 39 votes)

The all-new version of Farming Simulator 19 :

It a game that was developed by Giants Software, this game in all about the farm, grow crops, and breed livestock after all this work you are required to sell all the assets that you created by farming. Its first series was launched in but at that time this was not so famous than the developer of this game start upgrading the game software and launching new series as per the current demand of the players, this makes them attracted to the game and results in gaining its popularity.

farming simulator 19 mods Free Activators alt="Farming Simulator 19 Crack " width="" height="">

The gameplay of Farming Simulator 19 Crack :

The gameplay of this game is divided into three parts: 

  • Career – the player has the role of the farmer and the given task is to expand the farming with the goal of harvesting crops and sell them at good rates. In this game you will know how farmers are providing us food and how they work on daily bases. Here you will get machinery, animals, fields, and buildings that you have to use in your work, farming simulator 19 mods Free Activators. There is not bound to do limited things, they can explore as much as possible by them, you can purchase livestock that will help you in taking farming simulator 19 mods Free Activators of animals.
  • Mission – the mission of this game is to perform various tasks in a given period of time, you are required to complete to earn more in-game. If the task completed on time then they will be rewarded by money and bonus points based on your activity in the game. You can win it if you do more than others in very short period of time.
  • Multiplayer – the current season of the game is a multiplayer game where you have to play with many other players and be one of them who does work in given period of time.

What is new in Farming Simulator 19 ?

Here you will see many new features such as all-new graphics, horse farming added in it, you can now do farming of cotton crops and oats. Here you will get John Deere machinery and many more that will blow your mind and you can enhance your playing very easily.

You can play this game on both farming simulator 19 mods Free Activators and Android devices, this game features the working of farmer which is very new and different from all other action games.

Farming Simulator 19 Features :

  • This is the best step towards enhancing farming skills and offering the best graphics
  • You iobit advanced systemcare 12 proserial key crack 2019 Crack Key For U use up to farming tools and vehicle that will be introduced in the game
  • You can ride your own horse to explore the game and you can use Farming Simulator 19 key generator to play unlimited.
  • All you can do is to develop your farm.
Farming Simulator 19 Activation Key

How to download Farming Simulator 19 Activation Key ?

  • Click on download farming simulator 19 mods Free Activators button shown in the website
  • Then open that
  • An option will pop up to install it
  • Double-click the file to start the installation
  • The open launcher of 64 or 32 bits
  • Now Generate & Paste There.
  • You are all done.

Hence you can download Farming Simulator 19 Activation Key form any trusted site.

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Farming Simulator Install Game Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots 20 Oh, Farming Simulator, a longstanding pillar of the farming game community. There was a download of Farming-Simulator on the developer's website when we last checked. We cannot confirm if there is a free download of this software available. The most popular versions of the tool1.

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Comments. Farming Simulator Demo. Become a farmer and experience the thrill of driving heavy modern farm equipment as you try and feed the world! Grow and harvest crops while utilizing a variety of vehicles and implements over the + acre island in your quest for farming greatness. Play Farming Simulator 20 on PC. Use the BlueStacks app player to play the Android game Farming Simulator 20 on PC or Mac. This is a game about farming and all the vehicles that are involved in the process, farming simulator 19 mods Free Activators. Step into the world of crops, livestock, and tractors. Free fs demo İndİr download software at UpdateStar - Download Free Farming Simulator lwp driver download internet explorer free download for xp 32 bit download cheat pb garena vip hp laserjet driver windows vista free download download free window 7 activator software Size 65 MB. Program by Tri Synergy. Review. Comments. Become a farmer and experience the thrill of driving heavy modern farm equipment as you try and feed the world! Grow and harvest crops while utilizing a variety of vehicles and implements over the + acre island in your quest for farming greatness. Yıllara Göre Engelli Vergi İndirim Rakamlarıve yıllarında uygulanan Engelli Vergi İndirim oranları aşağıdaki gibidir. Farming simulator apk indir Caesars entertainment casinos Caesars entertainment casinos Farming Simulator Download - GameFabrique.

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GTA 5 indir Grand Theft Auto ücretsiz indir Teknolgy: Download. Game update (patch) to Farming Simulator 15a (n) simulation game, v file type Game update. file size MB. downloads It is the seventh installment of the Farming Simulator franchise for PC. This simulation game maintains the same game mechanic as the previous versions which is to harvest your crops and sell them to expand your enterprise. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators Date Posted: Mon. >>> Farming Simulator Gold Edition Full Download <<<. the legend of queen opala golden edition save. knjiga pedeset nijansi sive delsacollection.com kaspersky pure 9.

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John Deere: American Farmer oyunundan farming simulator 19 mods Free Activators oynadığım ilk çiftçilik oyunudur. 3D olduğu için dikkat çekici olmuştu, farming simulator 19 mods Free Activators. Ekinler rüzgardan hareket ediyordu. Oyunda FENDT marka araçlar vardı. Date Posted: Mon. >>> Farming Simulator Gold Edition Full Download <<<. how to download cheat engine at school. the legend of queen opala golden edition save.

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zip. kaspersky pure rar. Farming simulator download torent gold. The game has been released on August 28being some sort of good. Download Farming Simulator [PC] [ENGLISH] Torrent - Kickass Farming Simulator 15 (FS 15) is a farming simulation video game developed by.

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Yıllara Göre Engelli Vergi İndirim Rakamlarıve yıllarında uygulanan Engelli Vergi İndirim oranları aşağıdaki gibidir. Farming simulator apk indir Caesars entertainment casinos Caesars entertainment casinos Farming Simulator Download - GameFabrique. GTA 5 indir Grand Theft Auto ücretsiz indir Teknolgy: FSDESTEK - Farming Simulator Oyunları Mod ve Destek Sitesi. Anasayfa; FS Fs22 – HaberleriFS FS -BiçerDöver; FS – Ekipman ve Araçlar Judith Vanderbrook on Farming Simulator Indir (Full PC) =LINK=.

Farming Simulatorfree download

Includes tests and PC download for Windows 32 and bit systems. users as a free download with potential restrictions and is not necessarily the full version of this software. Size Works under: Windows XP. Program available in English. Program by Astragon, farming simulator 19 mods Free Activators. Review.

Screenshots

Comments. Farming Simulator follows its predecessors as a new and improved game with a wide range of farming activities such as the use of licensed farm tools and vehicles, farming simulator 19 mods Free Activators. You manage your farm as you try to make a more Download and play Farming Simulator 20 on PC. Play as long as you want, no more limitations of battery, mobile data and disturbing calls. Prepared with our expertise, farming simulator 19 mods Free Activators, the exquisite preset keymapping system makes Farming Simulator 20 a real PC game. .

Farming Simulator - CNET Download Showing of Results for "farming simulator " Farming Simulator demo Free to try Manage your own farm in this agricultural simulator

Bu arada oyun a nazaran tabi grafikleri iyi denilemez ama oyunun dinamikleri gerçekten iyi sayılır

0 RUS No-DVD [VAn_Falen] Welcome to Farming Simulator! Here you will find the latest news, updates and other information about the game from GIANTS Software

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Farming Simulator 20 is a simulation game developed by GIANTS Software

Farming Simulator Farming Simulator Gold Edition Farm Simulator Mods Farmer Simulator Farming Simulator Farm

Ever wanted to have some vehicles follow you around the map?
With "Follow Me" you can (though not backwards driving).


Issues
- [WONT FIX] When FollowMe is active, it is not possible to control attached equipment
- Some translations are probably wrong

Changelog
- Multiplayer support is implemented
- Added 'Collision Sensor on/off' toggle
- Fix for "lights flashing"
- Fixed minor error in FollowMe, caused by game patch

Changelog
- Hiding the HUD-text after 5 seconds. Player must issue another 'Follow Me'-input-action to vehicle for displaying HUD-text again.
- Fix/work-around for making a follower-combine NOT stop at headlands/turning, farming simulator 19 mods Free Activators, due to its cutter detecting 'no more crops' to harvest.
- Reduced 'is blocked'-notifications, when obstacle/collision is detected.
- Removed superfluous 'title' and 'description' XML-tags from delsacollection.com, for languages that are not shown in (the in-game) ModHub anyway.

Changelog
- "Quick-tap" keys activation threshold changed to ' second' (was previously ' ms')
- Attempt at obstacle/collision detection

Changelog
- Fix for causing error: "/specializations/delsacollection.com() : attempt to compare number with nil"

Game

Farming Simulator 19

User Rating:

 ()

The rating function has moved to the in-game modhub exclusively

Farming Simulator 19 (Steam) Steam Key

20 November, farming simulator 19 mods Free Activators, – CraigBGP Team

If you've pre-ordered Farming Simulator 19 from Gamesplanet you'll have also received the additional bonus vehicle, the Mahindra Retriever In this guide we'll show you how to activate the DLC with the Steam and Giants versions of the game, and where to find it in the game.

How to activate your Mahindra Commercial Farming simulator 19 mods Free Activators DLC on Steam and GIANTS

For each of these steps you farming simulator 19 mods Free Activators find a corresponding picture in the gallery under the text sections.

Steam activation

  1. First activate the Steam key for the main game on your Steam client. In your Gamesplanet library, pre-orderers who bought Farming Simulator 19 at Gamesplanet prior to November 20th will find an additional key for the pre-order bonus under "Activation Steam - Preorder Bonus:". You can use this key on Steam after activating the base game."

  2. After activating the Preorder bonus key on Farming simulator 19 mods Free Activators, the Mahindra DLC should be visible on the Downlaodable Content for Farming Simulator 19, which you can check via the Steam Library, or by right clicking "Farming Simulator 19" -> Properties and then clicking on the DLC tab.

Step 1

Step 2

GIANTS activation

  1. Activation of the GIANTS keys bypasses the Steam client completely. For help downloading and activating the base game you can take a look at our guide here. In this step, we activate the pre-order bonus. The key can be found in the Gamesplanet library under the main key.

  2. Copy the Preorder Key to the clipboard by highlighting the key and using CTRL + C to copy the code. Then visit the GIANTS site and use CTRL + V to paste the key in the box. Choose either the Windows or MAC version depending on which DLC you want to get from the GIANTS website - delsacollection.com

  3. After activating the key, click on "Save File" to download the Mahindra DLC to your computer.

  4. Open the location of where you downloaded the file "FS19_delsacollection.com" and click on "Run", or by double clicking the file to launch it.

  5. After successful installation of the DLC (which is handled in-game as a "Mod") you will receive the message "Farming Simulator 19 Mod is successfully installed". Then click "OK" and start the game normally.

Step 1

Step 2

Step 3

Step 4

Step 5

Finding the Mahindra DLC in Farming Simulator 19

The Mahindra Retriever should appear after the steps described above in the "Modhub" of the game.

  1. Start the game, select "Mods" in the main menu and click on the second icon in the Modhub. You'll find the Mahindra Retriever which is listed as "Installed".

  2. Visit a car dealer in the game to find the Mahindra Retriever is in the salesroom, which is located under the "Cars" section, farming simulator 19 mods Free Activators. Purchase it and start riding it around your farm!

Step 1

Step 2

Farming simulator 19 mods Free Activators - are

Farming simulator indir

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    Trafik oyunları oyna
  1. 1 and 1
  2. Review
  3. 05
  4. 1
  5. Farming Simulator serisinin ilk oyunudur
  6. knjiga pedeset nijansi sive pdf
  7. Farming Simulator 17 Download torent TPB Kickass Codex Skidrow
  8. Farming Simulator , free download
  9. Screenshots

Farming Simulator Install Game Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots 20 Oh, Farming Simulator, a longstanding pillar of the farming game community. There was a download of Farming-Simulator on the developer's website when we last checked. We cannot confirm if there is a free download of this software available. The most popular versions of the tool , 1.

1 and 1

0. The software is included in Games. Farming Simulator Demo 16, downloads Updated: J /5 33 Review Free Download specifications % CLEAN report malware Get your farm into shape and take care of the entire "Farming Simulator Demo " Ücretsiz veya Demo sürümdür. Demo Oyunlar yasaldır ve güvenlidir fakat kurmadan önce virüs taramasından geçirmenizi öneririz. Farming Simulator Demo Oyununu indirmek için tıklayınız. Sayfadaki içeriklerin kopyalanması yasaktır. Alıntılarda link verilmesi zorunludur. Windows Farming Simulator Sadece Crack İndir. Farming Simulator bildiğimiz çiftçilik simülasyonu. Hani Euro Track oynayıp kamyoncu olmak isteyen çocuklar vardır ya…. İşte bu oyunu oynayıp çiftçi olmak isteyenler de var. Hepiniz Farming Simulator Nasıl İndirilir Videosuna HosgeldinizİNDİRME LİNKİ: Fs ; https:delsacollection.com More Farming Simulator Fixes. Farming Simulator Gold Edition v ENG No-DVD [Fairlight] Farming Simulator v1. Our moderators and other users in our online community will help you with support issues in our online forum. Have a lot of fun with Farming Simulator. Farming Simulator is available for: Yıllara Göre Engelli Vergi İndirim Rakamları , ve yıllarında uygulanan Engelli Vergi İndirim oranları aşağıdaki gibidir. Farming simulator apk indir Caesars entertainment casinos Caesars entertainment casinos Farming Simulator Download - GameFabrique GTA 5 indir Grand Theft Auto ücretsiz indir Teknolgy: Size 65 MB. Program by Tri Synergy.

Review

Comments. Farming Simulator Demo. Become a farmer and experience the thrill of driving heavy modern farm equipment as you try and feed the world! Grow and harvest crops while utilizing a variety of vehicles and implements over the + acre island in your quest for farming greatness. Play Farming Simulator 20 on PC. Use the BlueStacks app player to play the Android game Farming Simulator 20 on PC or Mac. This is a game about farming and all the vehicles that are involved in the process. Step into the world of crops, livestock, and tractors. Free fs demo İndİr download software at UpdateStar - Download Free Farming Simulator lwp driver download internet explorer free download for xp 32 bit download cheat pb garena vip hp laserjet driver windows vista free download download free window 7 activator software Size 65 MB. Program by Tri Synergy. Review. Comments. Become a farmer and experience the thrill of driving heavy modern farm equipment as you try and feed the world! Grow and harvest crops while utilizing a variety of vehicles and implements over the + acre island in your quest for farming greatness. Yıllara Göre Engelli Vergi İndirim Rakamları , ve yıllarında uygulanan Engelli Vergi İndirim oranları aşağıdaki gibidir. Farming simulator apk indir Caesars entertainment casinos Caesars entertainment casinos Farming Simulator Download - GameFabrique.

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GTA 5 indir Grand Theft Auto ücretsiz indir Teknolgy: Download. Game update (patch) to Farming Simulator 15 , a (n) simulation game, v file type Game update. file size MB. downloads It is the seventh installment of the Farming Simulator franchise for PC. This simulation game maintains the same game mechanic as the previous versions which is to harvest your crops and sell them to expand your enterprise. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators Date Posted: Mon. >>> Farming Simulator Gold Edition Full Download <<<. the legend of queen opala golden edition save. knjiga pedeset nijansi sive delsacollection.com kaspersky pure 9.

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free activation delsacollection.com Farming simulator download torent gold. Download Farming Simulator [PC] [ENGLISH] Torrent - Kickass Farming Simulator 15 (FS 15) is a farming simulation video game developed by. Farming Simulator 17 Download torent TPB Kickass Codex Skidrow. Download Free Farming Simulator Farming Simulator Farming Simulator Gold Edition Farm Simulator Mods Farmer Simulator Farming Simulator Farm, MPEG, WMV, MOV, FLV, 3GP, etc. more info Yıllara Göre Engelli Vergi İndirim Rakamları , ve yıllarında uygulanan Engelli Vergi İndirim oranları aşağıdaki gibidir. Farming simulator apk indir Caesars entertainment casinos Caesars entertainment casinos Farming Simulator Download - GameFabrique. GTA 5 indir Grand Theft Auto ücretsiz indir Teknolgy: Take control of your farm and its fields to fulfil your harvesting dreams. As well as a refined look and feel, Farming Simulator 14 gives you double the number of farm machines to control, all authentically modelled on equipment from real agricultural manufacturers, including Case IH, Deutz-Fahr, Lamborghini, Kuhn, Amazone and Krone. Features: Farming Simulator Oyunu.

Farming Simulator serisinin ilk oyunudur

John Deere: American Farmer oyunundan sonra oynadığım ilk çiftçilik oyunudur. 3D olduğu için dikkat çekici olmuştu. Ekinler rüzgardan hareket ediyordu. Oyunda FENDT marka araçlar vardı. Date Posted: Mon. >>> Farming Simulator Gold Edition Full Download <<<. how to download cheat engine at school. the legend of queen opala golden edition save.

knjiga pedeset nijansi sive pdf

zip. kaspersky pure rar. Farming simulator download torent gold. The game has been released on August 28 , being some sort of good. Download Farming Simulator [PC] [ENGLISH] Torrent - Kickass Farming Simulator 15 (FS 15) is a farming simulation video game developed by.

Farming Simulator 17 Download torent TPB Kickass Codex Skidrow

Yıllara Göre Engelli Vergi İndirim Rakamları , ve yıllarında uygulanan Engelli Vergi İndirim oranları aşağıdaki gibidir. Farming simulator apk indir Caesars entertainment casinos Caesars entertainment casinos Farming Simulator Download - GameFabrique. GTA 5 indir Grand Theft Auto ücretsiz indir Teknolgy: FSDESTEK - Farming Simulator Oyunları Mod ve Destek Sitesi. Anasayfa; FS Fs22 – HaberleriFS FS -BiçerDöver; FS – Ekipman ve Araçlar Judith Vanderbrook on Farming Simulator Indir (Full PC) =LINK=.

Farming Simulator , free download

Includes tests and PC download for Windows 32 and bit systems. users as a free download with potential restrictions and is not necessarily the full version of this software.. Size Works under: Windows XP. Program available in English. Program by Astragon. Review.

Screenshots

Comments. Farming Simulator follows its predecessors as a new and improved game with a wide range of farming activities such as the use of licensed farm tools and vehicles. You manage your farm as you try to make a more Download and play Farming Simulator 20 on PC. Play as long as you want, no more limitations of battery, mobile data and disturbing calls. Prepared with our expertise, the exquisite preset keymapping system makes Farming Simulator 20 a real PC game. .

Farming Simulator - CNET Download Showing of Results for "farming simulator " Farming Simulator demo Free to try Manage your own farm in this agricultural simulator

Bu arada oyun a nazaran tabi grafikleri iyi denilemez ama oyunun dinamikleri gerçekten iyi sayılır

0 RUS No-DVD [VAn_Falen] Welcome to Farming Simulator! Here you will find the latest news, updates and other information about the game from GIANTS Software

04

Farming Simulator 20 is a simulation game developed by GIANTS Software

Farming Simulator Farming Simulator Gold Edition Farm Simulator Mods Farmer Simulator Farming Simulator Farm

Ever wanted to have some vehicles follow you around the map?
With "Follow Me" you can (though not backwards driving).


Issues
- [WONT FIX] When FollowMe is active, it is not possible to control attached equipment
- Some translations are probably wrong

Changelog
- Multiplayer support is implemented
- Added 'Collision Sensor on/off' toggle
- Fix for "lights flashing"
- Fixed minor error in FollowMe, caused by game patch

Changelog
- Hiding the HUD-text after 5 seconds. Player must issue another 'Follow Me'-input-action to vehicle for displaying HUD-text again.
- Fix/work-around for making a follower-combine NOT stop at headlands/turning, due to its cutter detecting 'no more crops' to harvest.
- Reduced 'is blocked'-notifications, when obstacle/collision is detected.
- Removed superfluous 'title' and 'description' XML-tags from delsacollection.com, for languages that are not shown in (the in-game) ModHub anyway.

Changelog
- "Quick-tap" keys activation threshold changed to ' second' (was previously ' ms')
- Attempt at obstacle/collision detection

Changelog
- Fix for causing error: "/specializations/delsacollection.com() : attempt to compare number with nil"

Game

Farming Simulator 19

User Rating:

 ()

The rating function has moved to the in-game modhub exclusively

Farming Simulator 19 (Steam) Steam Key

20 November, – CraigBGP Team

If you've pre-ordered Farming Simulator 19 from Gamesplanet you'll have also received the additional bonus vehicle, the Mahindra Retriever In this guide we'll show you how to activate the DLC with the Steam and Giants versions of the game, and where to find it in the game.

How to activate your Mahindra Commercial Vehicle DLC on Steam and GIANTS

For each of these steps you will find a corresponding picture in the gallery under the text sections.

Steam activation

  1. First activate the Steam key for the main game on your Steam client. In your Gamesplanet library, pre-orderers who bought Farming Simulator 19 at Gamesplanet prior to November 20th will find an additional key for the pre-order bonus under "Activation Steam - Preorder Bonus:". You can use this key on Steam after activating the base game."

  2. After activating the Preorder bonus key on Steam, the Mahindra DLC should be visible on the Downlaodable Content for Farming Simulator 19, which you can check via the Steam Library, or by right clicking "Farming Simulator 19" -> Properties and then clicking on the DLC tab.

Step 1

Step 2

GIANTS activation

  1. Activation of the GIANTS keys bypasses the Steam client completely. For help downloading and activating the base game you can take a look at our guide here. In this step, we activate the pre-order bonus. The key can be found in the Gamesplanet library under the main key.

  2. Copy the Preorder Key to the clipboard by highlighting the key and using CTRL + C to copy the code. Then visit the GIANTS site and use CTRL + V to paste the key in the box. Choose either the Windows or MAC version depending on which DLC you want to get from the GIANTS website - delsacollection.com

  3. After activating the key, click on "Save File" to download the Mahindra DLC to your computer.

  4. Open the location of where you downloaded the file "FS19_delsacollection.com" and click on "Run", or by double clicking the file to launch it.

  5. After successful installation of the DLC (which is handled in-game as a "Mod") you will receive the message "Farming Simulator 19 Mod is successfully installed". Then click "OK" and start the game normally.

Step 1

Step 2

Step 3

Step 4

Step 5

Finding the Mahindra DLC in Farming Simulator 19

The Mahindra Retriever should appear after the steps described above in the "Modhub" of the game.

  1. Start the game, select "Mods" in the main menu and click on the second icon in the Modhub. You'll find the Mahindra Retriever which is listed as "Installed".

  2. Visit a car dealer in the game to find the Mahindra Retriever is in the salesroom, which is located under the "Cars" section. Purchase it and start riding it around your farm!

Step 1

Step 2

First appearing in Farming Simulator 19 and now available again for FS22, the Autodrive mod aims to help you automate your entire transport and logistics network related to your farming activities.
In Farming Simulator 22, classic workers can already make deliveries and go to designated fields using the Workers menu. So what makes Autodrive stand out and why is it still absolutely necessary for achieving full automation? We will try to answer them in this guide…

ADLogoDevelopped by Stefan Schlosser before being joined by Axel and Iwan, the mod is only compatible for PC/MAC and also works in multiplayer.

The primary goal of Autodrive (AD) could be summed up as follows: to ensure that your workers follow a well-defined path to get from point A to point B efficiently and without hassle. A bit like they were following a rail. Literally, from autonomous driving.

At first sight, this seems little but in reality it is already a lot as the basic workers in the game can quickly find themselves blocked or unable to perform a logical sequence of actions.

If we add to this that Autodrive has priority management (one-way, two-way, secondary lane), advanced detection of vehicles in the open field (for example to empty a threshing machine or follow a forage harvester) and that it can even dialogue with the Courseplay, you will better understand why it brings a significant improvement in the automation of certain tasks.

The advantages of Autodrive compared to conventional workers

Let's start by answering this very legitimate question now that FS22 workers are able to go to the fields and make deliveries on their own thanks to the worker menu.

Do you need Autodrive?

  • If you are satisfied with the current operation or automate very little of your agricultural work, the answer is obviously no. Indeed, Autodrive is probably one of the most intimidating mods to learn at the moment, as the settings are numerous and the creation of your road network tedious and sometimes delicate (to be done on each map).
  • On the other hand, if you are already quite comfortable with Courseplay and want to go even further to carry out more complex tasks (silage, harvest, supply, multiple deliveries, filling bunker silos), the answer is definitely yes. . Especially since the Courseplay edition 22 will not go as far as its predecessor because it will rely on Autodrive.

Here is a comparison of the operations that can be carried out with Autodrive on one side and the classic FS22 workers on the other.

Autodriveclassic workers
Moving to a destination
Choice of destination with search engine and classification by folder. Selection possible from the vehicle.

SNAG SNAG

Ditto but without the list of possible destinations with the obligation to create a task via the workers' menu and to point with the mouse to the destination.

SNAG

Loading from a field A then delivery to a destination B
Setting the "field monitoring" mode directly from the vehicle.
In the example below the worker will detect the forage harvester or the threshing machine in field 01 to meet it and once the dumpster is full, will empty it at the farm silo and then return to field 01 and so right now.SNAG An important difference with conventional workers is that here the AD worker will meet the thresher/forage harvester instead of waiting for her to come and unload herself.
Creation of a task for the worker with choice of the unloading point from a list and choice of the waiting point for manual loading (by positioning it with the mouse) on a field edge.
In the example below, the worker will go and wait at the given coordinates in the loading position. Once the dumpster is full, it will empty it at the north railway silo then return to its loading position and so on (loop mode).SNAG 1
Loading from point A and delivery to point B
Choice from the vehicle of the loading point A, then of the unloading point B as well as the transported material.

SNAG

Highlight of the Autodrive : This also works from a field. Example: instead of the grain elevator, if you put Field 01 with a loader wagon (for windrows of straw or grass), your worker will be able to follow a Courseplay race in the field and go to empty the loader wagon at the point B specified.
Another example, a ferry awaits you at field 01 (which itself will regularly empty a threshing machine in this field), you can establish a circuit which will empty the ferry from field

Functions identical to Autodrive except for the need to create a task from the worker menu.

SNAG

Unloading/Delivery at point A
Choice of the destination in the list to carry out an unloading.

SNAG

Same operating principle as in delivery A to B but without specifying a loading waiting point.

SNAG 1

Movement to point A with resupply from point B
In this mode, the worker will go to point A (and can, for example, carry out the work of the field recorded in the Courseplay) then go to refuel at point B and so on.

SNAG

There is no equivalent because classic workers use the auto-supply option in the game options.

SNAG

Filling silage silos (corridor and U)
Autodrive detects the presence of bunker silos when you plot a course inside them. There is also reverse gear management.

SNAG

No equivalent among conventional workers
Parking of vehicles and tools
Autodrive is able to define parking points for your tools and vehicles to be able to automatically store them at the end of work.
Note, it does not unhitch the tools on its own, however, it will wait for a manual action from you. Example below with a designated parking lot for the plow toolParkingTools
No equivalent among conventional workers

The different AutoDrive modes

They are all selectable from the HUD with the same button which will change icons to indicate the current mode.

1. Driving DrivingMode

In this mode, the vehicle will either steer towards the most appropriate point (according to its current direction and distance) or simply the nearest one, then automatically calculate the shortest path between this point and the selected destination in order to get there by autonomous driving. This is the easiest and best mode for testing your new routes.

2. Delivery UnloadMode

In this mode, AutoDrive will drive the vehicle as in Drive mode except it will unload if it detects an unloading area in close proximity to the destination point.
The destination point should be created slightly further than the unloading area to account for the length of the trailers so that the vehicle does not stop before the trailer itself is in the unloading area.
The driver will stop at the destination whether the trailer is empty or not. If you notice that your destination point is not far enough away, you can easily move the point in edit mode with a right click and hold on it to move it.

BadPlacementPointUnloading
GoodPlacementPointUnloading

3. Loading and delivery ChargeAndDischargeMode

QuantityLoopsTravelIn this mode, you must select 2 target destinations: the 1st is for loading and the 2nd for unloading. You must also select the goods to be loaded.

If AutoDrive is activated, it examines the current fill level of connected trailers/devices. If this value is higher than the “Unloading at” level (see illustrations below), the driver goes directly to the delivery destination.

Otherwise, it will head to the loading destination first. Depending on the option chosen in the 'When silo is empty' parameter (see illustration below), the driver will either wait at the loading destination until the fill level exceeds the level of 'Unload contents' or he will continue to the unloading destination.

In all cases, the driver will first try to load the selected cargo type on any available trigger within a range just before the loading destination point (see illustration below). You can also choose the amount of loops to complete before starting the ride.
If you set this counter to 2, the driver will stop after reaching the unloading destination 2 times. By default, loop mode is set to infinite.

DistanceDetectionTrigger
BehaviorSiloEmpty
UnloadingThreshold

Coupling with courseplay (CP)

There are two steps to perform in the order you want so that your driver can work in a field following the courseplay and then can unload following an Autodrive route and return to the field to continue his work.

Creation or loading of the CP run

GenerationCourseCP

delsacollection.com the worker menu, choose task creation CP:Work.
delsacollection.comon the start of the race in the desired field by pointing the cursor in the field and clicking.
delsacollection.com click to place the starting point in the field.
delsacollection.com the race generator.
delsacollection.com your settings for field work.
delsacollection.com the race manager to save it in a folder.

Setting up the Autodrive (AD) unloading route

CPetADLoadingUnloading

delsacollection.com of the field where the driver will have to go.
2. Choice of the destination where to go to unload.
3. Choice of the goods to be loaded.
delsacollection.comg and delivery mode.
delsacollection.comtion of dialogue with the CP. When AD arrives at the desired field, it will pass the baton to CP. When the autoloader is full, CP will hand over to AD to make the trip to the unloading point.
delsacollection.comng the trip with AD. In the example above, load the same CP stroke as the combine and start at the first stitch.

4. Loading (refuelling)ModeRefueling

This mode is very similar to the Load and Deliver mode described earlier, with a few exceptions. It ignores the loop counter and will not offload once it arrives at the target destination.
Instead, the driver stops and deactivates AutoDrive. This mode is intended to be used as a refueling mode for field work. Thus, seed drills or sprayers can be used in the field and, when empty, sent to a filling point. Once filled, they return to their target destination (the field where they started their work).
This mode can also be used in conjunction with Courseplay. All you need to do is have a loaded courseplay run and activate communication with the autodrive for the two mods to work together.

Coupling with courseplay (CP)

There are two steps to perform in the order you want so that your driver can work in a field following the courseplay and then can go to recharge following an Autodrive route and return to the field to continue his work.

Creation or loading of the CP race in the field

GenerationCourseCP

delsacollection.com the worker menu, choose task creation CP:Work.
delsacollection.comon the start of the race in the desired field by pointing the cursor in the field and clicking.
delsacollection.com click to place the starting point in the field.
delsacollection.com the race generator.
delsacollection.com your settings for field work.
delsacollection.com the race manager to save it in a folder.

Autodrive (AD) refueling setup

SupplyCP

delsacollection.com of the field where the driver will have to go.
delsacollection.com of the destination where to go to refuel.
3. Choice of the goods to be loaded.
delsacollection.comng mode only.
delsacollection.comtion of dialogue with the CP. When AD arrives at the desired field, it will pass the baton to CP.
delsacollection.comng the trip with AD.

Disable automatic purchase by workers

For this to work, remember to disable automatic purchases by workers.

RefuelingAI-Off

5. Unloading the combine/forage harvester FashionThresher

In this mode, need to set two destinations. The first must be a field location from where an active harvester can be reached. The second is an unloading destination.
This is the first mode in which AutoDrive drivers are allowed to leave the recorded path and drive into the field.
This mode is quite complicated and involves many adjustments in the settings menu.

Basic principles

When starting, the driver decides whether to go to the field or unload first (see Loading and delivery). When it reaches the field location, it reports itself as available. When a combine is % full and has its chute deployed, it automatically cycles through the drivers flagged as available waiting at the destination point in the field and chooses the one closest to it. Only drivers with the same destination as the combine harvester are accepted. It is therefore important that your harvester and your drivers are on the same field destination in the Autodrive HUD.

AD-Harvester

Important : It is not necessary to activate the AutoDrive for the harvester. You just need to make sure that she has the same destination point selected as the other waiting drivers.

In the example opposite, the harvester will only call drivers waiting at the destination point of Field There is also an error message to indicate that there are currently no drivers waiting at the destination point. field

 

You can also call a driver manually when driving the harvester yourself by assigning the "Call a Driver" hotkey in the game options. If the harvester is controlled by the Courseplay, the AutoDrive driver will automatically come when the harvester has deployed its unloading chute. It is imperative to activate this option in the courseplay.

AD CallDriver
CP DeploymentBuseThresher

When the driver is called by a harvester, he plans a path to get under the chute of this one. The driver will consider collisions, crop avoidance, field boundaries and slope. Always ensure that the space in front of the driver is obstacle-free (and free of crops) and that the path to the harvester chute is also collision-free (e.g. no trees or crops directly behind the harvester) .

When the driver reaches the harvester, he checks whether the unloading process is complete or whether the current trailer is full. In the case of multiple trailers, the driver moves forward until he detects an unloading of the combine into the next trailer. When unloading is complete, the driver begins to back up a few meters to allow enough space for the harvester to continue working. Then the driver will wait a few seconds to give the harvester time to leave the area and start planning its return to the starting point. It can also park in the open field (depending on your settings).
Once it arrives at the starting point, it again signals itself as available and waits to be called again. If his trailer is already full, he will drive directly to the unloading destination before returning to the field location.

Parking in the open field

If the “park in field” option is enabled in the AutoDrive settings, the driver will stay in the field after the combine is unloaded. It will then drive to a park position, and once that point is reached, it will report itself as available again.

Restrict to field

If this option is activated in the settings, the available path search will be reduced to the field in which the vehicle is located. This option should allow the driver to stay in the field, especially during cornering maneuvers. Important: If no crop-free path can be calculated within the given time (see settings), the path calculator switches to fallback mode and ignores crop overwriting and field boundaries!

Crop avoidance

Ask the path calculator to avoid crops as much as possible. Important: If no crop-free path can be calculated within the given time (see settings), the path calculator switches to fallback mode and ignores crop overwriting and field boundaries!

Early calling / Unloading in motion

These options can be used to call a driver in advance beyond a harvester filling threshold or unload the harvester when it is moving (active unloading).

When the harvester reaches the set filling level (pre-call level), it already calls the driver to his current location. During his approach to the harvester, the driver detects if the chute of the harvester is deployed. As soon as the chute is deployed, the driver calculates a path to place the trailer just below. When the driver reaches his unloading threshold, he immediately starts planning a path to the selected field exit (see settings). It is therefore recommended to set the level to % in this mode to prevent it accidentally cutting the way to the harvester when trying to reach the exit of the field.

AD-Reaper-Driver

These AD options only appear when you are in a harvester.

The in-game HUD interface

Once in a vehicle, you will automatically see the Autodrive HUD displayed on the in-game screen. You can show or hide it with the default key combination ALT (left) + 0 (from the keypad). digital). To interact with it, a middle click of your mouse will bring up the cursor, another click will make it disappear. The HUD can be moved by remaining pressed on the left click at the level of its title at the top left.

There are several variations of HUD depending on your preferences and what you are looking to perform.

The classic HUD

Simple AD HUD With Chips

  1. Enable/Disable AD
  2. Choice of AD mode (left click for next mode, right click for previous mode)
  3. Resume trip
  4. Join the saved parking lot (right click to save the active point as a parking lot)
  5. Loop counter. Allows you to choose the repetition of the path (left click for the next quantity, right click for the previous quantity)
  6. Communication with Courseplay (CP)
  7. Max speed in the field (left click to increase, right click to decrease, wheel for more direct control)
  8. Max road speed (left click to increase, right click to decrease, wheel for more direct control)
  9. AD Settings
  10. Activation of edit mode (right click for display of lines only). Mandatory to display the edit mode specific ATH and thus be able to perform destination registrations, modifications or creations and point manipulations.

Advanced HUD

AD HUD AdvancedModeChips

1. Management of the loading and delivery cycle

SNAG No cycling, default mode.

SNAG Cycling among all loading points present in the same folder (does not work in the default folder). Example: You have two silos on the farm and you want to empty them equally. If they are in the same folder, the driver will first load to the first then to the second and again to the first and so on. The driver will do this as many times as indicated in your loop counter (see standard HUD, button 5).

SNAG Cycling among all the delivery points present in the same folder (does not work in the default folder). Example: You want to supply several points of sale or even several corridors of a large bunker silo. If they are in the same file, the driver will first unload at the first then at the second then again at the first and so on. The driver will do this as many times as indicated in your loop counter (see standard HUD, button 5).

SNAG Cycle among all loading and delivery points present in the same folder (does not work in the default folder). Example: You have several loading points and You wish to supply several points of sale or even several lanes of a large bunker silo. You must have a folder for loading points and a folder for delivery points. Thus, the driver will load at point A of the loading points folder then unload at point A of the delivery points folder, and so on. The driver will do this as many times as indicated in your loop counter (see standard HUD, button 5).

2. Field exit

Determines the behavior of the driver when he is in the open field and must leave it to go, for example, to unload his tipper.

SNAG The driver returns to the destination point of the field and then continues its journey or waits for a next call (if it is not yet full for example).

SNAG The driver returns to the 3rd point behind the destination point of the field and then continues its journey or waits for a next call (if it is not yet full for example). This mode is useful if you have a lot of drivers waiting at the destination point of the field. Thus, the driver returning from the field will position himself behind the queue of waiting drivers.

SNAG The driver detects the closest point to exit the field to then continue its journey or return on hold to the destination point of the field if it is not yet sufficiently filled. This mode is recommended if you have drawn a complete route around the field to provide an exit route easily accessible by drivers regardless of their position in the field. Another example, the field is surrounded by fences or colliding vegetation and you want to give drivers a precise route out of the field.

3. Searching for trajectories in the open field

Determines how the driver will behave when looking for a possible path into and from the field.

SNAGThe driver is allowed to cut across the field and is not restricted to finding paths inside the field.

SNAG The driver is limited to finding possible paths only in the field.

4. Crop Avoidance

Determines whether the search for possible paths in the field should take cultures into account or not.

SNAG Cultivation will be avoided where possible.

SNAG The trajectory will not take cultures into account. This mode activates automatically if no trajectory is found after a certain period of time when crop avoidance is activated.

Extended (wide) HUD

AD HUD Wide

Increase the width of the HUD to have more room to display the list of possible destinations. This option affects all HUDs (Standard, Advanced and Edition).

HUD in edit mode

This mode is essential to carry out all manipulation, creation, deletion, editing and recording operations of points and destinations.

AD-HUD-EditModeWithChip

  1. Starts recording a trip.

Left click to start recording a one-way street.
Right click to start recording a two-way lane.

Left SHIFT + Left Click to start recording a one-way side track.
Left SHIFT + Right Click to start recording a two-way sub-channel.

  1. Open the route manager to allow import and export of routes.
  2. Transform the active point (the one pointed by your vehicle) into a destination point.
  3. Delete the active point (the one pointed by your vehicle).
  4. Rename the destination currently selected in the list.

The different types of routes

To help you understand the different scenarios in a road network depending on the space constraints on the road or the more or less easy access to certain places, AD allows you to use several types of routes that will be materialized by line colors.

When you enter one or more destinations, Autodrive will always look for the shortest route to get there. This is why it is important to have a well-connected network with a judicious choice of priority, secondary, one-way or two-way sections.

There is also the possibility of managing the points directly with the mouse without having to use a vehicle each time to make recordings.

Here are shortcuts needed to manipulate points and create routes with the mouse:

 

Ready-to-use Autodrive networks

To allow you to immediately benefit from already well-built networks that will allow you to directly use Autodrive, we have identified (with their agreement) the best networks available for cards.

Procedure for installing a pre-built network

You must have activated the Autodrive mod on your game before following the instructions below.

A pre-built Autodrive network always comes in the form of an XML file which must be called AutoDrive_delsacollection.com. This file must be in your save directory which corresponds to your current game slot.

The Farming Simulator backup directories can be found in "My Documents" then "My Games" then "FarmingSimulator". They are all called savegame1 for your slot 1 game, savegame2 for your slot 2 game and so on.

Below, the XML file is encapsulated in a ZIP file. You need to extract the XML file then copy it to your save folder. This ZIP file is not a mod, so you don't have to copy it to your mods folder.

Resources to go further

Video tutorials

Wiki, forum and discord

Notes

Since the announcement by the Courseplay developers that they will rely on Autodrive for all activities other than field work, this mod will now become essential if you want to completely automate the synchronized management of transport (including to bunker silos). Admittedly, the mod may seem intimidating at first, but once your first routes are well built, you will take great pleasure in watching the ballet of perfectly synchronized workers.

Official GitHub (latest version in progress)
User Note: ( 39 votes)

Headland management for tractors, field sprayers, mowers and harvesters.

With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out.

The headland management system must be added once to the respective vehicle in the shop or in the workshop as a configuration before it can be used. The cost for this is ,-.
It can be activated and deactivated in the vehicle with Shift-X. Alternatively, different buttons for activation and deactivation can be configured. The GUI is called up by default with Shift+Ctrl+X.

Included functions:
- Reduce speed (cruise control) and raise again, reactivate cruise control if previously active
- Raise lowered implements and lower them again
- Turn plough, single-stage or two-stage (via centre position)
- Raise and change ridge markers
- Control crab steering
- Disengage and re-engage power take-off(s) and hydraulics
- Beep when headland management is activated

Additionally, if VCA Mod (FS19_VehicleControlAddon) is present:
- Deactivate and reactivate GPS track guidance
- Disengage and re-engage active differential locks

Additionally, if Guidance Steering Mod (FS19_guidanceSteering) is available:
- Deactivate and reactivate GPS guidance
- Headland automatic: Activate headland management automatically when headland is reached

Additionally for existing SpeedControl Mod (FS19_zzzSpeedControl):
- Speed adjustment also possible by changing the cruise control level

ATTENTION: This mod is not compatible with FS19_towBar or FS19_towBarWeight

Further ideas or wishes are welcome at delsacollection.com

Changelog V
- Spanish translation added (many thanks to Vanquish).
- Added support for Ifko's JohnDeerePack
- Headland automatic: If using Guidance Steering, the headland management can be activated automatically when the headland is reached

Changelog V
- Crab steering control added

Changelog V
- Fixed an rare issue with implements not working as expected

ChangeLog V
- If cruise control is active when headland management is activated, it will be reactivated when headland management is deactivated again

ChangeLog V
- HOTFIX: Fixes game crash if FS19_towBar or FS19_towBarWeight is active

ChangeLog V
- Crab steering now also works with machines that are designed as articulated steering systems

ChangeLog V
- Added rear trigger for headland automatic
- Fixed lua error when using ridge marker switching on some DLC implements. Note: These implements can't be switched by this mod, because they are not addressable by script.
- Changed gui layout to work better on high resolutions

Many thanks to team Agrarplay and the project LU Wohnzimmer for the extensive test-support!

User Rating:

4 ()

The rating function has moved to the in-game modhub exclusively

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Farming Simulator - CNET Download Showing of Results for "farming simulator " Farming Simulator demo Free to try Manage your own farm in this agricultural simulator

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0 RUS No-DVD [VAn_Falen] Welcome to Farming Simulator! Here you will find the latest news, updates and other information about the game from GIANTS Software

04

Farming Simulator 20 is a simulation game developed by GIANTS Software

Farming Simulator Farming Simulator Gold Edition Farm Simulator Mods Farmer Simulator Farming Simulator Farm

Headland management for tractors, field sprayers, mowers and harvesters.

With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out.

The headland management system must be added once to the respective vehicle in the shop or in the workshop as a configuration before it can be used. The cost for this is ,-.
It can be activated and deactivated in the vehicle with Shift-X. Alternatively, different buttons for activation and deactivation can be configured. The GUI is called up by default with Shift+Ctrl+X.

Included functions:
- Reduce speed (cruise control) and raise again, reactivate cruise control if previously active
- Raise lowered implements and lower them again
- Turn plough, single-stage or two-stage (via centre position)
- Raise and change ridge markers
- Control crab steering
- Disengage and re-engage power take-off(s) and hydraulics
- Beep when headland management is activated

Additionally, if VCA Mod (FS19_VehicleControlAddon) is present:
- Deactivate and reactivate GPS track guidance
- Disengage and re-engage active differential locks

Additionally, if Guidance Steering Mod (FS19_guidanceSteering) is available:
- Deactivate and reactivate GPS guidance
- Headland automatic: Activate headland management automatically when headland is reached

Additionally for existing SpeedControl Mod (FS19_zzzSpeedControl):
- Speed adjustment also possible by changing the cruise control level

ATTENTION: This mod is not compatible with FS19_towBar or FS19_towBarWeight

Further ideas or wishes are welcome at delsacollection.com

Changelog V
- Spanish translation added (many thanks to Vanquish).
- Added support for Ifko's JohnDeerePack
- Headland automatic: If using Guidance Steering, the headland management can be activated automatically when the headland is reached

Changelog V
- Crab steering control added

Changelog V
- Fixed an rare issue with implements not working as expected

ChangeLog V
- If cruise control is active when headland management is activated, it will be reactivated when headland management is deactivated again

ChangeLog V
- HOTFIX: Fixes game crash if FS19_towBar or FS19_towBarWeight is active

ChangeLog V
- Crab steering now also works with machines that are designed as articulated steering systems

ChangeLog V
- Added rear trigger for headland automatic
- Fixed lua error when using ridge marker switching on some DLC implements. Note: These implements can't be switched by this mod, because they are not addressable by script.
- Changed gui layout to work better on high resolutions

Many thanks to team Agrarplay and the project LU Wohnzimmer for the extensive test-support!

User Rating:

4 ()

The rating function has moved to the in-game modhub exclusively

Farming Simulator 19 (Steam) Steam Key

20 November, – CraigBGP Team

If you've pre-ordered Farming Simulator 19 from Gamesplanet you'll have also received the additional bonus vehicle, the Mahindra Retriever In this guide we'll show you how to activate the DLC with the Steam and Giants versions of the game, and where to find it in the game.

How to activate your Mahindra Commercial Vehicle DLC on Steam and GIANTS

For each of these steps you will find a corresponding picture in the gallery under the text sections.

Steam activation

  1. First activate the Steam key for the main game on your Steam client. In your Gamesplanet library, pre-orderers who bought Farming Simulator 19 at Gamesplanet prior to November 20th will find an additional key for the pre-order bonus under "Activation Steam - Preorder Bonus:". You can use this key on Steam after activating the base game."

  2. After activating the Preorder bonus key on Steam, the Mahindra DLC should be visible on the Downlaodable Content for Farming Simulator 19, which you can check via the Steam Library, or by right clicking "Farming Simulator 19" -> Properties and then clicking on the DLC tab.

Step 1

Step 2

GIANTS activation

  1. Activation of the GIANTS keys bypasses the Steam client completely. For help downloading and activating the base game you can take a look at our guide here. In this step, we activate the pre-order bonus. The key can be found in the Gamesplanet library under the main key.

  2. Copy the Preorder Key to the clipboard by highlighting the key and using CTRL + C to copy the code. Then visit the GIANTS site and use CTRL + V to paste the key in the box. Choose either the Windows or MAC version depending on which DLC you want to get from the GIANTS website - delsacollection.com

  3. After activating the key, click on "Save File" to download the Mahindra DLC to your computer.

  4. Open the location of where you downloaded the file "FS19_delsacollection.com" and click on "Run", or by double clicking the file to launch it.

  5. After successful installation of the DLC (which is handled in-game as a "Mod") you will receive the message "Farming Simulator 19 Mod is successfully installed". Then click "OK" and start the game normally.

Step 1

Step 2

Step 3

Step 4

Step 5

Finding the Mahindra DLC in Farming Simulator 19

The Mahindra Retriever should appear after the steps described above in the "Modhub" of the game.

  1. Start the game, select "Mods" in the main menu and click on the second icon in the Modhub. You'll find the Mahindra Retriever which is listed as "Installed".

  2. Visit a car dealer in the game to find the Mahindra Retriever is in the salesroom, which is located under the "Cars" section. Purchase it and start riding it around your farm!

Step 1

Step 2

The all-new version of Farming Simulator 19 :

It a game that was developed by Giants Software, this game in all about the farm, grow crops, and breed livestock after all this work you are required to sell all the assets that you created by farming. Its first series was launched in but at that time this was not so famous than the developer of this game start upgrading the game software and launching new series as per the current demand of the players, this makes them attracted to the game and results in gaining its popularity.

Farming Simulator 19 Crack

The gameplay of Farming Simulator 19 Crack :

The gameplay of this game is divided into three parts: 

  • Career – the player has the role of the farmer and the given task is to expand the farming with the goal of harvesting crops and sell them at good rates. In this game you will know how farmers are providing us food and how they work on daily bases. Here you will get machinery, animals, fields, and buildings that you have to use in your work. There is not bound to do limited things, they can explore as much as possible by them, you can purchase livestock that will help you in taking care of animals.
  • Mission – the mission of this game is to perform various tasks in a given period of time, you are required to complete to earn more in-game. If the task completed on time then they will be rewarded by money and bonus points based on your activity in the game. You can win it if you do more than others in very short period of time.
  • Multiplayer – the current season of the game is a multiplayer game where you have to play with many other players and be one of them who does work in given period of time.

What is new in Farming Simulator 19 ?

Here you will see many new features such as all-new graphics, horse farming added in it, you can now do farming of cotton crops and oats. Here you will get John Deere machinery and many more that will blow your mind and you can enhance your playing very easily.

You can play this game on both iOS and Android devices, this game features the working of farmer which is very new and different from all other action games.

Farming Simulator 19 Features :

  • This is the best step towards enhancing farming skills and offering the best graphics
  • You can use up to farming tools and vehicle that will be introduced in the game
  • You can ride your own horse to explore the game and you can use Farming Simulator 19 key generator to play unlimited.
  • All you can do is to develop your farm.
Farming Simulator 19 Activation Key

How to download Farming Simulator 19 Activation Key ?

  • Click on download now button shown in the website
  • Then open that
  • An option will pop up to install it
  • Double-click the file to start the installation
  • The open launcher of 64 or 32 bits
  • Now Generate & Paste There.
  • You are all done.

Hence you can download Farming Simulator 19 Activation Key form any trusted site.

Version apk : Download Farming Simulator 19 Mod Apk

New Version : Farming Simulator License Key

Ever wanted to have some vehicles follow you around the map?
With "Follow Me" you can (though not backwards driving).


Issues
- [WONT FIX] When FollowMe is active, it is not possible to control attached equipment
- Some translations are probably wrong

Changelog
- Multiplayer support is implemented
- Added 'Collision Sensor on/off' toggle
- Fix for "lights flashing"
- Fixed minor error in FollowMe, caused by game patch

Changelog
- Hiding the HUD-text after 5 seconds. Player must issue another 'Follow Me'-input-action to vehicle for displaying HUD-text again.
- Fix/work-around for making a follower-combine NOT stop at headlands/turning, due to its cutter detecting 'no more crops' to harvest.
- Reduced 'is blocked'-notifications, when obstacle/collision is detected.
- Removed superfluous 'title' and 'description' XML-tags from delsacollection.com, for languages that are not shown in (the in-game) ModHub anyway.

Changelog
- "Quick-tap" keys activation threshold changed to ' second' (was previously ' ms')
- Attempt at obstacle/collision detection

Changelog
- Fix for causing error: "/specializations/delsacollection.com() : attempt to compare number with nil"

Game

Farming Simulator 19

User Rating:

 ()

The rating function has moved to the in-game modhub exclusively
First appearing in Farming Simulator 19 and now available again for FS22, the Autodrive mod aims to help you automate your entire transport and logistics network related to your farming activities.
In Farming Simulator 22, classic workers can already make deliveries and go to designated fields using the Workers menu. So what makes Autodrive stand out and why is it still absolutely necessary for achieving full automation? We will try to answer them in this guide…

ADLogoDevelopped by Stefan Schlosser before being joined by Axel and Iwan, the mod is only compatible for PC/MAC and also works in multiplayer.

The primary goal of Autodrive (AD) could be summed up as follows: to ensure that your workers follow a well-defined path to get from point A to point B efficiently and without hassle. A bit like they were following a rail. Literally, from autonomous driving.

At first sight, this seems little but in reality it is already a lot as the basic workers in the game can quickly find themselves blocked or unable to perform a logical sequence of actions.

If we add to this that Autodrive has priority management (one-way, two-way, secondary lane), advanced detection of vehicles in the open field (for example to empty a threshing machine or follow a forage harvester) and that it can even dialogue with the Courseplay, you will better understand why it brings a significant improvement in the automation of certain tasks.

The advantages of Autodrive compared to conventional workers

Let's start by answering this very legitimate question now that FS22 workers are able to go to the fields and make deliveries on their own thanks to the worker menu.

Do you need Autodrive?

  • If you are satisfied with the current operation or automate very little of your agricultural work, the answer is obviously no. Indeed, Autodrive is probably one of the most intimidating mods to learn at the moment, as the settings are numerous and the creation of your road network tedious and sometimes delicate (to be done on each map).
  • On the other hand, if you are already quite comfortable with Courseplay and want to go even further to carry out more complex tasks (silage, harvest, supply, multiple deliveries, filling bunker silos), the answer is definitely yes. . Especially since the Courseplay edition 22 will not go as far as its predecessor because it will rely on Autodrive.

Here is a comparison of the operations that can be carried out with Autodrive on one side and the classic FS22 workers on the other.

Autodriveclassic workers
Moving to a destination
Choice of destination with search engine and classification by folder. Selection possible from the vehicle.

SNAG SNAG

Ditto but without the list of possible destinations with the obligation to create a task via the workers' menu and to point with the mouse to the destination.

SNAG

Loading from a field A then delivery to a destination B
Setting the "field monitoring" mode directly from the vehicle.
In the example below the worker will detect the forage harvester or the threshing machine in field 01 to meet it and once the dumpster is full, will empty it at the farm silo and then return to field 01 and so right now.SNAG An important difference with conventional workers is that here the AD worker will meet the thresher/forage harvester instead of waiting for her to come and unload herself.
Creation of a task for the worker with choice of the unloading point from a list and choice of the waiting point for manual loading (by positioning it with the mouse) on a field edge.
In the example below, the worker will go and wait at the given coordinates in the loading position. Once the dumpster is full, it will empty it at the north railway silo then return to its loading position and so on (loop mode).SNAG 1
Loading from point A and delivery to point B
Choice from the vehicle of the loading point A, then of the unloading point B as well as the transported material.

SNAG

Highlight of the Autodrive : This also works from a field. Example: instead of the grain elevator, if you put Field 01 with a loader wagon (for windrows of straw or grass), your worker will be able to follow a Courseplay race in the field and go to empty the loader wagon at the point B specified.
Another example, a ferry awaits you at field 01 (which itself will regularly empty a threshing machine in this field), you can establish a circuit which will empty the ferry from field

Functions identical to Autodrive except for the need to create a task from the worker menu.

SNAG

Unloading/Delivery at point A
Choice of the destination in the list to carry out an unloading.

SNAG

Same operating principle as in delivery A to B but without specifying a loading waiting point.

SNAG 1

Movement to point A with resupply from point B
In this mode, the worker will go to point A (and can, for example, carry out the work of the field recorded in the Courseplay) then go to refuel at point B and so on.

SNAG

There is no equivalent because classic workers use the auto-supply option in the game options.

SNAG

Filling silage silos (corridor and U)
Autodrive detects the presence of bunker silos when you plot a course inside them. There is also reverse gear management.

SNAG

No equivalent among conventional workers
Parking of vehicles and tools
Autodrive is able to define parking points for your tools and vehicles to be able to automatically store them at the end of work.
Note, it does not unhitch the tools on its own, however, it will wait for a manual action from you. Example below with a designated parking lot for the plow toolParkingTools
No equivalent among conventional workers

The different AutoDrive modes

They are all selectable from the HUD with the same button which will change icons to indicate the current mode.

1. Driving DrivingMode

In this mode, the vehicle will either steer towards the most appropriate point (according to its current direction and distance) or simply the nearest one, then automatically calculate the shortest path between this point and the selected destination in order to get there by autonomous driving. This is the easiest and best mode for testing your new routes.

2. Delivery UnloadMode

In this mode, AutoDrive will drive the vehicle as in Drive mode except it will unload if it detects an unloading area in close proximity to the destination point.
The destination point should be created slightly further than the unloading area to account for the length of the trailers so that the vehicle does not stop before the trailer itself is in the unloading area.
The driver will stop at the destination whether the trailer is empty or not. If you notice that your destination point is not far enough away, you can easily move the point in edit mode with a right click and hold on it to move it.

BadPlacementPointUnloading
GoodPlacementPointUnloading

3. Loading and delivery ChargeAndDischargeMode

QuantityLoopsTravelIn this mode, you must select 2 target destinations: the 1st is for loading and the 2nd for unloading. You must also select the goods to be loaded.

If AutoDrive is activated, it examines the current fill level of connected trailers/devices. If this value is higher than the “Unloading at” level (see illustrations below), the driver goes directly to the delivery destination.

Otherwise, it will head to the loading destination first. Depending on the option chosen in the 'When silo is empty' parameter (see illustration below), the driver will either wait at the loading destination until the fill level exceeds the level of 'Unload contents' or he will continue to the unloading destination.

In all cases, the driver will first try to load the selected cargo type on any available trigger within a range just before the loading destination point (see illustration below). You can also choose the amount of loops to complete before starting the ride.
If you set this counter to 2, the driver will stop after reaching the unloading destination 2 times. By default, loop mode is set to infinite.

DistanceDetectionTrigger
BehaviorSiloEmpty
UnloadingThreshold

Coupling with courseplay (CP)

There are two steps to perform in the order you want so that your driver can work in a field following the courseplay and then can unload following an Autodrive route and return to the field to continue his work.

Creation or loading of the CP run

GenerationCourseCP

delsacollection.com the worker menu, choose task creation CP:Work.
delsacollection.comon the start of the race in the desired field by pointing the cursor in the field and clicking.
delsacollection.com click to place the starting point in the field.
delsacollection.com the race generator.
delsacollection.com your settings for field work.
delsacollection.com the race manager to save it in a folder.

Setting up the Autodrive (AD) unloading route

CPetADLoadingUnloading

delsacollection.com of the field where the driver will have to go.
2. Choice of the destination where to go to unload.
3. Choice of the goods to be loaded.
delsacollection.comg and delivery mode.
delsacollection.comtion of dialogue with the CP. When AD arrives at the desired field, it will pass the baton to CP. When the autoloader is full, CP will hand over to AD to make the trip to the unloading point.
delsacollection.comng the trip with AD. In the example above, load the same CP stroke as the combine and start at the first stitch.

4. Loading (refuelling)ModeRefueling

This mode is very similar to the Load and Deliver mode described earlier, with a few exceptions. It ignores the loop counter and will not offload once it arrives at the target destination.
Instead, the driver stops and deactivates AutoDrive. This mode is intended to be used as a refueling mode for field work. Thus, seed drills or sprayers can be used in the field and, when empty, sent to a filling point. Once filled, they return to their target destination (the field where they started their work).
This mode can also be used in conjunction with Courseplay. All you need to do is have a loaded courseplay run and activate communication with the autodrive for the two mods to work together.

Coupling with courseplay (CP)

There are two steps to perform in the order you want so that your driver can work in a field following the courseplay and then can go to recharge following an Autodrive route and return to the field to continue his work.

Creation or loading of the CP race in the field

GenerationCourseCP

delsacollection.com the worker menu, choose task creation CP:Work.
delsacollection.comon the start of the race in the desired field by pointing the cursor in the field and clicking.
delsacollection.com click to place the starting point in the field.
delsacollection.com the race generator.
delsacollection.com your settings for field work.
delsacollection.com the race manager to save it in a folder.

Autodrive (AD) refueling setup

SupplyCP

delsacollection.com of the field where the driver will have to go.
delsacollection.com of the destination where to go to refuel.
3. Choice of the goods to be loaded.
delsacollection.comng mode only.
delsacollection.comtion of dialogue with the CP. When AD arrives at the desired field, it will pass the baton to CP.
delsacollection.comng the trip with AD.

Disable automatic purchase by workers

For this to work, remember to disable automatic purchases by workers.

RefuelingAI-Off

5. Unloading the combine/forage harvester FashionThresher

In this mode, need to set two destinations. The first must be a field location from where an active harvester can be reached. The second is an unloading destination.
This is the first mode in which AutoDrive drivers are allowed to leave the recorded path and drive into the field.
This mode is quite complicated and involves many adjustments in the settings menu.

Basic principles

When starting, the driver decides whether to go to the field or unload first (see Loading and delivery). When it reaches the field location, it reports itself as available. When a combine is % full and has its chute deployed, it automatically cycles through the drivers flagged as available waiting at the destination point in the field and chooses the one closest to it. Only drivers with the same destination as the combine harvester are accepted. It is therefore important that your harvester and your drivers are on the same field destination in the Autodrive HUD.

AD-Harvester

Important : It is not necessary to activate the AutoDrive for the harvester. You just need to make sure that she has the same destination point selected as the other waiting drivers.

In the example opposite, the harvester will only call drivers waiting at the destination point of Field There is also an error message to indicate that there are currently no drivers waiting at the destination point. field

 

You can also call a driver manually when driving the harvester yourself by assigning the "Call a Driver" hotkey in the game options. If the harvester is controlled by the Courseplay, the AutoDrive driver will automatically come when the harvester has deployed its unloading chute. It is imperative to activate this option in the courseplay.

AD CallDriver
CP DeploymentBuseThresher

When the driver is called by a harvester, he plans a path to get under the chute of this one. The driver will consider collisions, crop avoidance, field boundaries and slope. Always ensure that the space in front of the driver is obstacle-free (and free of crops) and that the path to the harvester chute is also collision-free (e.g. no trees or crops directly behind the harvester) .

When the driver reaches the harvester, he checks whether the unloading process is complete or whether the current trailer is full. In the case of multiple trailers, the driver moves forward until he detects an unloading of the combine into the next trailer. When unloading is complete, the driver begins to back up a few meters to allow enough space for the harvester to continue working. Then the driver will wait a few seconds to give the harvester time to leave the area and start planning its return to the starting point. It can also park in the open field (depending on your settings).
Once it arrives at the starting point, it again signals itself as available and waits to be called again. If his trailer is already full, he will drive directly to the unloading destination before returning to the field location.

Parking in the open field

If the “park in field” option is enabled in the AutoDrive settings, the driver will stay in the field after the combine is unloaded. It will then drive to a park position, and once that point is reached, it will report itself as available again.

Restrict to field

If this option is activated in the settings, the available path search will be reduced to the field in which the vehicle is located. This option should allow the driver to stay in the field, especially during cornering maneuvers. Important: If no crop-free path can be calculated within the given time (see settings), the path calculator switches to fallback mode and ignores crop overwriting and field boundaries!

Crop avoidance

Ask the path calculator to avoid crops as much as possible. Important: If no crop-free path can be calculated within the given time (see settings), the path calculator switches to fallback mode and ignores crop overwriting and field boundaries!

Early calling / Unloading in motion

These options can be used to call a driver in advance beyond a harvester filling threshold or unload the harvester when it is moving (active unloading).

When the harvester reaches the set filling level (pre-call level), it already calls the driver to his current location. During his approach to the harvester, the driver detects if the chute of the harvester is deployed. As soon as the chute is deployed, the driver calculates a path to place the trailer just below. When the driver reaches his unloading threshold, he immediately starts planning a path to the selected field exit (see settings). It is therefore recommended to set the level to % in this mode to prevent it accidentally cutting the way to the harvester when trying to reach the exit of the field.

AD-Reaper-Driver

These AD options only appear when you are in a harvester.

The in-game HUD interface

Once in a vehicle, you will automatically see the Autodrive HUD displayed on the in-game screen. You can show or hide it with the default key combination ALT (left) + 0 (from the keypad). digital). To interact with it, a middle click of your mouse will bring up the cursor, another click will make it disappear. The HUD can be moved by remaining pressed on the left click at the level of its title at the top left.

There are several variations of HUD depending on your preferences and what you are looking to perform.

The classic HUD

Simple AD HUD With Chips

  1. Enable/Disable AD
  2. Choice of AD mode (left click for next mode, right click for previous mode)
  3. Resume trip
  4. Join the saved parking lot (right click to save the active point as a parking lot)
  5. Loop counter. Allows you to choose the repetition of the path (left click for the next quantity, right click for the previous quantity)
  6. Communication with Courseplay (CP)
  7. Max speed in the field (left click to increase, right click to decrease, wheel for more direct control)
  8. Max road speed (left click to increase, right click to decrease, wheel for more direct control)
  9. AD Settings
  10. Activation of edit mode (right click for display of lines only). Mandatory to display the edit mode specific ATH and thus be able to perform destination registrations, modifications or creations and point manipulations.

Advanced HUD

AD HUD AdvancedModeChips

1. Management of the loading and delivery cycle

SNAG No cycling, default mode.

SNAG Cycling among all loading points present in the same folder (does not work in the default folder). Example: You have two silos on the farm and you want to empty them equally. If they are in the same folder, the driver will first load to the first then to the second and again to the first and so on. The driver will do this as many times as indicated in your loop counter (see standard HUD, button 5).

SNAG Cycling among all the delivery points present in the same folder (does not work in the default folder). Example: You want to supply several points of sale or even several corridors of a large bunker silo. If they are in the same file, the driver will first unload at the first then at the second then again at the first and so on. The driver will do this as many times as indicated in your loop counter (see standard HUD, button 5).

SNAG Cycle among all loading and delivery points present in the same folder (does not work in the default folder). Example: You have several loading points and You wish to supply several points of sale or even several lanes of a large bunker silo. You must have a folder for loading points and a folder for delivery points. Thus, the driver will load at point A of the loading points folder then unload at point A of the delivery points folder, and so on. The driver will do this as many times as indicated in your loop counter (see standard HUD, button 5).

2. Field exit

Determines the behavior of the driver when he is in the open field and must leave it to go, for example, to unload his tipper.

SNAG The driver returns to the destination point of the field and then continues its journey or waits for a next call (if it is not yet full for example).

SNAG The driver returns to the 3rd point behind the destination point of the field and then continues its journey or waits for a next call (if it is not yet full for example). This mode is useful if you have a lot of drivers waiting at the destination point of the field. Thus, the driver returning from the field will position himself behind the queue of waiting drivers.

SNAG The driver detects the closest point to exit the field to then continue its journey or return on hold to the destination point of the field if it is not yet sufficiently filled. This mode is recommended if you have drawn a complete route around the field to provide an exit route easily accessible by drivers regardless of their position in the field. Another example, the field is surrounded by fences or colliding vegetation and you want to give drivers a precise route out of the field.

3. Searching for trajectories in the open field

Determines how the driver will behave when looking for a possible path into and from the field.

SNAGThe driver is allowed to cut across the field and is not restricted to finding paths inside the field.

SNAG The driver is limited to finding possible paths only in the field.

4. Crop Avoidance

Determines whether the search for possible paths in the field should take cultures into account or not.

SNAG Cultivation will be avoided where possible.

SNAG The trajectory will not take cultures into account. This mode activates automatically if no trajectory is found after a certain period of time when crop avoidance is activated.

Extended (wide) HUD

AD HUD Wide

Increase the width of the HUD to have more room to display the list of possible destinations. This option affects all HUDs (Standard, Advanced and Edition).

HUD in edit mode

This mode is essential to carry out all manipulation, creation, deletion, editing and recording operations of points and destinations.

AD-HUD-EditModeWithChip

  1. Starts recording a trip.

Left click to start recording a one-way street.
Right click to start recording a two-way lane.

Left SHIFT + Left Click to start recording a one-way side track.
Left SHIFT + Right Click to start recording a two-way sub-channel.

  1. Open the route manager to allow import and export of routes.
  2. Transform the active point (the one pointed by your vehicle) into a destination point.
  3. Delete the active point (the one pointed by your vehicle).
  4. Rename the destination currently selected in the list.

The different types of routes

To help you understand the different scenarios in a road network depending on the space constraints on the road or the more or less easy access to certain places, AD allows you to use several types of routes that will be materialized by line colors.

When you enter one or more destinations, Autodrive will always look for the shortest route to get there. This is why it is important to have a well-connected network with a judicious choice of priority, secondary, one-way or two-way sections.

There is also the possibility of managing the points directly with the mouse without having to use a vehicle each time to make recordings.

Here are shortcuts needed to manipulate points and create routes with the mouse:

 

Ready-to-use Autodrive networks

To allow you to immediately benefit from already well-built networks that will allow you to directly use Autodrive, we have identified (with their agreement) the best networks available for cards.

Procedure for installing a pre-built network

You must have activated the Autodrive mod on your game before following the instructions below.

A pre-built Autodrive network always comes in the form of an XML file which must be called AutoDrive_delsacollection.com. This file must be in your save directory which corresponds to your current game slot.

The Farming Simulator backup directories can be found in "My Documents" then "My Games" then "FarmingSimulator". They are all called savegame1 for your slot 1 game, savegame2 for your slot 2 game and so on.

Below, the XML file is encapsulated in a ZIP file. You need to extract the XML file then copy it to your save folder. This ZIP file is not a mod, so you don't have to copy it to your mods folder.

Resources to go further

Video tutorials

Wiki, forum and discord

Notes

Since the announcement by the Courseplay developers that they will rely on Autodrive for all activities other than field work, this mod will now become essential if you want to completely automate the synchronized management of transport (including to bunker silos). Admittedly, the mod may seem intimidating at first, but once your first routes are well built, you will take great pleasure in watching the ballet of perfectly synchronized workers.

Official GitHub (latest version in progress)
User Note: ( 39 votes)

Farming simulator 19 mods Free Activators

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